Learn Advanced AI for Games with Behaviour Trees
Create your own Behaviour Tree API in C# and apply it in the Unity Game Engine
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Udemy Coupon Code for Learn Advanced AI for Games with Behaviour Trees Course. Create your own Behaviour Tree API in C# and apply it in the Unity Game Engine
Created by Penny de byl, Penny Holistic3D | 7 hours on-demand video course | 22 downloadable resources
AI for Games Course Overview
Learn Advanced AI for Games with Behaviour Trees
Throughout the course, you will follow along while a BT library and API are constructed from the ground up, to allow you intimate knowledge of the codebase. Alongside this, a simple art gallery simulation will be constructed to test out the functionality of the library as it is put together. The simulation will also rely on Unity’s NavMesh System for navigation and path planning.
The course begins with an overview of Behaviour Trees and covers all the fundamental elements (including trees, nodes, leaves, sequences, selectors, and other logical constructs). Code will be developed to navigate the Behaviour Tree and used to drive non-player characters in the art gallery including a robber, cop, visitors and workers. Throughout this, students will gain a solid knowledge of how Behaviour Trees are constructed and can be traversed, to apply actions to game characters.
At the completion of this course, students will have a fully-fledged BT library and API that they can reuse in their own game projects, to provide game characters with complex intelligent behaviours.
What you’ll learn
- Students will learn the theory of behaviour tree design.
- Students will learn how to develop a behaviour tree API in C#
- Students will learn how to use behaviour trees to define the actions of non-player characters.
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