Learn Advanced AI for Games with Behaviour Trees
Create your own Behaviour Tree API in C# and apply it in the Unity Game Engine
Created by Penny de byl, Penny @Holistic3D.com | 7 hours on-demand video course
In this course, Penny demystifies the advanced A.I. technique of BTs used for creating believable and intelligent game characters in games, using her internationally acclaimed teaching style and knowledge from almost 30 years working with games, graphics, and having written two award-winning books on games AI. Throughout, you will follow along with hands-on workshops designed to take you through every step of putting together your own BT API. You will build the entire BT library from the ground up, while building an art gallery simulation scenario in parallel, to test the API as you go.
What you’ll learn
- Students will learn the theory of behaviour tree design.
- Students will learn how to develop a behaviour tree API in C#
- Students will learn how to use behaviour trees to define the actions of non-player characters.
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