Learn OpenGL with Python for Graphics and Games
Develop a superior knowledge of vertex shader hardware rendering of 3D graphics.
Created by Penny de Byl, Penny @Holistic3D.com | 14 hours on-demand video course
Why should you learn OpenGL? (a) It’s one of the original graphics libraries developed to be implemented mostly (or entirely) on hardware. (b) A knowledge about OpenGL will reveal to you what goes on in the background of other graphic and game engines giving you superior problem-solving and trouble-shooting skills in other applications (c) It will improve your understanding of 3D mathematics, and (d) It brings vertex shader programming to the forefront of developing computer graphics applications delivering you a higher level of skill in creating fast GPU-based parallel-processed 2D and 3D graphics.
Designed for INTERMEDIATE level students with a working knowledge of programming, the content in this course will take you step-by-step through the setup of Python, Pygame, and PyOpenG and the development of a generalised 3D graphics engine designed on the fly (as the course progresses), to focus on adding the required functionality as each fundamental concept in computer graphics generation, mathematics, and rendering is revealed.
What you’ll learn
- Understand the fundamental concepts required to render a scene with OpenGL.
- Write vertex shader code to render points, wireframes, lit solid objects and textured meshes.
- Identify the steps in the OpenGL render pipeline and discuss purpose of each.
- Complete the development of a generalised 3D graphics engine in Python.
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