Your Ultimate Guide to Shader Graph for Beginners
Learn the ins and outs of the Unity Engine’s Visual Shader Programming Tool for Non-Programmers
Created by Penny de Byl, Penny @Holistic3D.com | 14.5 hours on-demand video course
This course presents a comprehensive guide to creating vertex and fragment shaders using Unity’s visual programming tool Shader Graph. There’s no need for prior knowledge or programming of shaders needed. Over 15 Hours of step-by-step tutorials and challenges.
Filled to the brim with follow-along and shader creation challenges, this course will give you a thorough grounding in shader development and the fundamental practices in Physical-Based Rendering (PBR) with a member of the Unity Game Engine’s Educational Advisory Board and an acclaimed academic and teacher with over 30 years experience.
This course will guide you through the process of creating your own visual surface effects for colouring and lighting game objects. It gently covers the mathematics of light and surfaces and steps you through the recreation of some of the most popular shaders, including Fresnel, Complex Water, Holograms, Flowing Lava, Liquids, Fire, and more. The shader concepts will be presented in an easy-to-understand manner to help grasp the graphics pipeline and provide you with an essential toolkit of rendering knowledge, that will have you developing your own transparent, animated, and texturised shaders in Unity’s Built-In, Universal, and High-Definition Render Pipelines.
This course has been developed with Unity 2021.3 LTS and Shader Graph 12.1.6
What you’ll learn
- Develop skills in building visually stunning shaders with node based tools
- Identify shader nodes based on the results they produce
- Understand the fundamental algorithms applied to produce shader effects
- Complete over 50 individual shader effects that can be used in any project