Intro To Data Oriented Tech Stack (DOTS) & ECS In Unity
Use Data Oriented Tech Stack (DOTS), Entity Component System (ECS) and Unity Jobs System To Build A Fun Unity Project
Created by GameDev.tv Team, Nathan Farrer (aka Dapper Rino), Rick Davidson | 2.5 hours on-demand video course
Heard Unity talking about the Entity Component System (ECS), Jobs System, or the Burst Compiler? They’re all terminology referring to a new way of programming within Unity, different to object orientated programming, which allow you to have a ton of stuff going on in your game in a really efficient manner.
In this short course you’ll get an introduction to all these terminologies, explaining what they mean and showing you how to set up your own fun project so you can get familiar with them.
You’ll build a simple tech demo with tens or hundreds of thousands of little people moving around a scene to their destinations by writing high performance, multithreaded code to make the most out of modern CPUs.
You’ll also use the DOTS (Data Orientated Tech Stack) physics package to constantly check for collisions on all the Entities at once, which will then trigger your own custom logic to randomise their material’s colour when they bump into each other. All whilst still achieving a smooth frame-rate with plenty of room to keep expanding!
This course is aimed at a beginner plus or intermediate level. You’ll need a basic understanding of the Unity interface and C# (if you’ve taken any of our other Unity courses then you should be good to go).
What you’ll learn
- Intro To Data Oriented Tech Stack (DOTS)
- Introduction to Unity’s Entity Component System (ECS).
- An intricate look at Unity’s Job System.
- The ins and outs of the Burst Compiler.
- Learn all about Live Link.
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