Master Procedural Maze & Dungeon Generation
Enhance your game environment creation skills by learning to automate dungeon and maze generation with Unity & Blender.
Created by Penny de Byl, Michael Bridges, Penny @Holistic3D.com | 18.5 hours on-demand video course
Procedural generation in game development lends itself to the algorithmic generation of unique computer-created environments and gameplay experiences. The power is in its ability to automatically develop game content on the fly, reducing the amount of work required by the game designer. However, a lot of preparation by the programmers and artists is necessary for such a strategy to be implemented. A thorough understanding of the role that both sides of the game development coin (of technical/logic and art/design) play in procedural generation is key for a successful implementation. In this course, Penny and Mike bring a unique experience to both programmers and artists alike and combine their skills and many years of industry and academic knowledge, to bring you a holistic learning experience in which you will find content and invaluable mastery.
This course uses Unity 2020.1 and Blender 2.9 and is Windows and Mac compatible.
What you’ll learn
- How to create modular models in blender that can snap together in Unity to form mazes and dungeons.
- A variety of maze creation algorithms from simple random crawlers to mathematically perfect mazes.
- How the scale, orientation and position of a mesh from Blender can be imported into Unity and manipulated with code.
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Promotion Dates: 15/08/22 - 17/08/22
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