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Build an FPS Multi-Player Game with Photon PUN2 & UNITY

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Build an FPS Multi-Player Game with Photon PUN2 UNITY Udemy coupons

Build an FPS Multi-Player Game with Photon PUN2 & UNITY

Learn how to make your own Multiplayer First-person shooter ZOMBIE game using Photon PUN2 and UNITY 2022

Created by Tutorials.eu by Denis Panjuta | 8 hours on-demand video course

Have you ever dreamed about building your own First-person shooter game? Or maybe you want to develop games like Call of Duty Zombies, Left 4 dead, or any FPS or Horde-type game? Then you found the right course for you! In this course, you will develop your own FPS multiplayer zombie game!

With our instructions, you will learn how to use and implement all these things:

  • Program Enemy AI to fight against, in a PvE (Player vs. Environment) round-based style similar to Left 4 Dead and COD Zombies.
  • Photon PUN2 – Learn to make multiplayer games with the best engine available for Unity!
  • Ready to expand to PvP (Player vs. Player) – Only a few steps away from having your very own PvP combat
  • Learn map building secrets and techniques used daily in the industry for competitive and arena-based games
  • Improve your game design skills through our design fundamentals and learn what makes a game fun
  • Get to know the simple steps it takes to turn your game into a mobile game, including touch controls and in-editor mobile testing.e
  • Set up a system to let your player interact with environmental assets, using our vending machine example!
  • Learn how to sync everything over the Network via Photon Pun’s built-in components
  • Get to know PUN2’s custom functions for network communication like RPC’s (Remote Procedural Calls), Photon Hashtables, Custom properties, and Pun Callback Overrides
  • And with all that, you’ll be able to take your Singleplayer game and turn it into the Multiplayer game you always wanted!

This course includes: Introduction and Full Implementation of Unity Photon PUN2, Chapters about setting up game elements, animations, AI, player Input, and Game Design in general. Full FPS game project + code

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