Graphics Programming with Vulkan and C++
Learn graphics programming now using the most popular graphics API
Created by Hristo Iliev | 6 hours on-demand video course
Vulkan is the newest and most popular graphics API out there. It is the successor of the already deprecated OpenGL and it is the future for any kind of cross-platform graphical applications. It is extremely performant which makes it perfect for game and game engine development.
With this Graphics Programming with Vulkan and C++ course I aim to teach you the very basics of computer graphics with Vulkan in some short and simple lessons. I believe everyone can learn and it is especially important to have easy to understand chunks that can be consumed in short bursts.
This Graphics Programming with Vulkan and C++ course will cover: setting up your C++ project, creating a window, initializing vulkan, rendering a simple triangle, compiling shaders, debugging issues, rendering vertices, basic transformations for 3D.
What you’ll learn
- Create graphics applications
- Apply common rendering math
- Use Vulkan for graphics programming
- Apply good coding standards
- Creating and managing windows
- Writing shader code using GLSL
- Setting up a project using CMake
- Setup a graphics pipeline
- Basic graphics theory
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Who this course is for:
- Junior C++ programmers
- Game engine programmers
- 3D graphics programmers switching to Vulkan