Unreal Engine 5 Beginners Guide to Building an Environment

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Unreal Engine 5 Beginners Guide to Building an Environment

Unreal Engine 5 Beginners Guide to Building an Environment

Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow

Created by 3D Tutor | 18.5 hours on-demand video course

Unreal Engine 5 Beginners Guide to Building an Environment – Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow. This course will give you access to just over 19 hours of 3D art in 93 comprehensive lessons. This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course’s learning objectives!

What you’ll learn

  • Building your own riverside environment overlooking a mountain range, and walk around it like in a real game
  • Building a 3D environment by making full use of the Quixel library and all its categories, including 3D assets, surface detail, textures, and 3D vegetation
  • Making custom adjustments to photorealistic 3D assets through material instance tweaking and modeling adjustments
  • Sculpting out your own custom terrains from scratch using UE5 sculpting tool
  • Creating a landscape material that allows you to automatically texture out the terrain and add custom details to it
  • Creating mountains using height texture map data with generated textures based on their texture
  • Setting up your fantasy riverside environment ready for walking through with your very own third-person character in Unreal Engine 5
  • Learning all about the Niagara fire systems
  • Mastering fire simulations for a campfire using a built-in fluid simulation
  • Creating an entire water system, with depth of water and caustics parameters, allowing you to create a still water body or river, fully customisable with wate
  • Learning how to make use of the foliage tool to create an organic composition out of our scene
  • Making a custom sky atmosphere to simulate a sunset with volumetric fog and clouds.
  • Breathing life into the work by adding birds and fireflies to the game environment, and using the Niagara particle system to animate firefly motion
  • Learning how to do colour grading to take your work to the next level
  • Maintaining and optimising fantasy aesthetics for a full riverside environment overlooking a mountain range scene using an Unreal Engine 5 skybox
  • Learning how to use HDRIs as 3D model backgrounds for your portfolio
  • Rendering a 3D fantasy environment to a high level for professional 3D artist portfolios using Unreal Engine 5
  • Complete the course which is going to be the first stepping stone to creating your own 3D world and RPG game environment

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Josh Smith
Josh Smith

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