Substance Painter to Unreal Engine 5 Masterclass
Learn how to create AAA game assets in Substance Painter & Unreal Engine in this complete guide masterclass
Created by 3D Tudor | 14.5 hours on-demand video course
Substance Painter to Unreal Engine 5 Masterclass. Learn how to create game assets in Substance Painter & Unreal Engine in this all in one masterclass. The ‘Master the Art of Substance Painter & Unreal Engine 5’ course resource pack includes a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.
Within the ‘Master the Art of Substance Painter & Unreal Engine 5’ download pack, you will find all of the models and textures to jump into any part of the course you choose. You can go through the complete Substance Painter texturing part or head right on over to UE5 straight away.
What you’ll learn
- Following through a complete guide on creating a stylized Unreal Engine 5 (UE5) wagon by a campfire scene
- Using Substance Painter and understand its interface and shortcuts, or skip that process and jump straight into Unreal Engine 5 (UE5) with a pre-textured styl
- Texturing a stylized asset using UDIM technology
- Adding custom decals as asset textures
- Learning all about the Unreal Engine 5 (UE5) basics and jump right into game design
- Design an Unreal Engine 5 (UE5) scene from a beginner level right up to techniques used by professionals around the world in many top game companies
- Using UE5 Niagara particle system to create fire simulations and animated fireflies
- Creating foliage with motion from scratch with supplied texture maps
- Mastering material creation for foliage, terrain and more (i.e., Speed Tree material customisation, in-engine texture adjustments)
- Effective problem-solving in Substance Painter and Unreal Engine 5 (UE5)
- Maintaining and optimising stylized art aesthetics
- Learning how to use rendering to improve the quality of presentation for your 3D environment
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