Game Environments Art Masterclass
Learn how to plan and execute the Modular Environment
Created by Nexttut Education Pvt.Ltd. | 30.5 hours on-demand video course
We will start by planning and taking a look at references. Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a special result every time. We do a lighting pass so that you learn how to push your scenes further by a good lighting and mood.
I have designed this course for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip and everything has been explained. The Game Environments Art Masterclass course is also for artists who want to speed up their workflow in Zbrush, Unreal Engine 5, Blender, Substance 3D Designer and Substance 3D Painter.
What you’ll learn
- Learn how to plan and execute the Modular Environment
- Planning Environment based on references
- Create AAA meshes using kitbash system
- Texture high quality props
- Lean how kitbashing can save you a lot of time
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