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Learn to Develop an Inventory System in Unity 6 & Blender

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Learn to Develop an Inventory System in Unity 6 & Blender
Learn to Develop an Inventory System in Unity 6 Blender

Crafting an Inventory System with Unity 6 and Blender: ScriptableObjects, 3D Assets, and Interactive UI Design

Product Brand: Udemy

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Udemy Coupon Code for Learn to Develop an Inventory System in Unity 6 & Blender Course. Crafting an Inventory System with Unity 6 and Blender: ScriptableObjects, 3D Assets, and Interactive UI Design

Created by Penny de Byl and Michael Bridges | 16 hours on-demand video | 55 downloadable resources

Unity 6 Course Overview

Learn to Develop an Inventory System in Unity 6 & Blender

Have you ever wanted to design a game inventory system that’s more than just a simple item list? Are you a programmer or artist wanting to blend code and 3D art to create an interactive and immersive Viking-themed inventory? Then this course is for you! In it, you’ll explore both coding and art creation, giving you the skills to build a professional-grade inventory system that can be adapted to any game project.

In this course, Penny and Mike combine their expertise in Unity and Blender to teach you the essential skills for designing, programming, and modeling an immersive inventory system. You’ll benefit from their years of industry experience with detailed explanations and hands-on projects that cover every aspect of development.

This course offers over 15 hours of hands-on content, guiding you through the creation of a functional inventory system with Unity 6 and Blender.

We’ll start by laying a solid foundation with Unity setup and essential 3D modeling skills, then dive deep into creating a full-featured inventory system—from item data storage and UI design to interactive item management and 3D previews.

What you’ll learn

  • Understand and implement an organized inventory system using Unity 6, complete with item categories and a custom editor.
  • Model and texture Viking-themed 3D items in Blender, importing them seamlessly into Unity.
  • Develop skills to link inventory items to interactive game objects, adding physics and realism to dropped items.
  • Design an intuitive and visually engaging inventory UI with tabs, toggles, scrollviews, and a 3D preview display.

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Who this course is for:

  • Beginner to Intermediate Unity and Blender Users: Those with some experience in Unity or Blender who want to deepen their skills in game development and 3D asset creation.
  • Aspiring Game Developers: Anyone looking to build a professional inventory system from scratch, ideal for projects in fantasy or Viking-themed games.
  • 3D Artists Expanding into Game Design: Artists who are comfortable modeling in Blender and want to integrate their assets into an interactive game environment.
  • Programmers Interested in Game Mechanics: Coders eager to understand how to structure, manage, and visualize game inventory systems.
  • Indie Developers and Hobbyists: Individuals or small teams looking to enhance their game projects with a fully functional and visually polished inventory system.

Instructors

Penny de Byl
Hi, I’m Dr Penny de Byl. I’m a full stack developer of most things computer sciency and academic with a true passion for teaching. I’ve been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I’ve also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide. My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.

I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters. Over the course of my career I’ve won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council’s Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning. I’m excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

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