Create WebXR, VR and AR apps, using the Wonderland Engine
Use the Wonderland Editor to bring immersive experiences, VR and AR, to the browser, including Meta/Oculus Quest
Created by Nicholas Lever | 2.5 hours on-demand video course
WebXR brings both VR and AR to the browser. The API has the massive forces of Google and Amazon behind it so it looks like immersive experiences, using only a browser, are going to make a huge impact in the near future. Meta are betting the company on its success. WebXR works great with Oculus headsets, including the Oculus Quest 2 and the Chrome Android browser is already supporting the API for both AR, Augmented Reality, and VR, Virtual Reality, experiences. But WebXR only harnesses the sensors on a mobile device and creates an agreed definition of how to use this data. To actually visualise 3D content you need an engine and in this course I show you how easy it is to create WebXR, VR and AR, apps using the Wonderland Engine.
What you’ll learn
- Learn to create WebXR, VR and AR apps, using the Wonderland Engine
- Learn how to test your apps in the Meta Quest browser
- Learn to use the physics engine, PhysX
- Learn how to code Wonderland custom components
- Learn to create an installable PWA
Recommended Course
Learn to create WebXR, VR and AR, experiences using Three.JS