Unreal Engine 5 C++ Multiplayer Shooter
Create a fast-paced, competitive multiplayer shooter in Unreal Engine 5 using C++!
Created by Stephen Ulibarri | 27.5 hours on-demand video course
**Over 50 hours of content – more is still being uploaded!**
Learn all about Unreal Engine multiplayer in this fully comprehensive C++ course. From scratch, we create a complete multiplayer shooter game, capable of creating and joining game sessions and connecting many players across the internet. We’ll create our very own custom plugin that can be added to any Unreal Engine project to easily turn it into a multiplayer game.
What you’ll learn
- Connecting players across the internet with matchmaking sessions
- Creating a plugin to convert any Unreal Engine project to multiplayer
- Program multiplayer matchmaking in Unreal Engine
- Learn replication techniques for fast-paced, competitive shooter games
- Optimize network code by minimizing bandwidth and maximizing performance
- Lag compensation techniques for multiplayer including client-side prediction and server-side rewind
- Multiple weapons including pistols, SMGs, assault rifles, shotguns, sniper rifles, rocket launcher, grenade launchers, and throwing grenades
- Pickups including shields, health, speed buffs, jump buffs, and ammo pickups
- Crouching, aiming, jumping, strafing, reloading, and throwing, all in multiplayer
- Working HUD with health and shield bars, ammo count, score and defeats, and game timers
- Custom game modes, custom match states, and use of the core classes used in multiplayer
- Learn how the Game Mode, Game State, Player State, Player Controller, Pawn, Character, and Actor classes work in multiplayer
- Create your own subsystem to manage online sessions
- Learn about the Unreal Engine Online Subsystem and use it to program multiplayer games using any online service such as Steam
- Display announcements including: Who eliminated who, who won the game, winning teams, countdown timers
- Custom Match States: Fly around in the warmup stage, display winners in the cooldown stage
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